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Event Report: Youth Activity – Video Games and Academic Performance

Jun 8
2 min read


Date: Friday, October 17, 2025

Location: RAFIO Premises – 235 Montréal Road, Unit 203, Vanier, Ontario

Theme: Video Games and Academic Performance: Finding a Balance


Activity Overview


On Friday, October 17, 2025, RAFIO organized a youth session focused on balancing video game use and academic performance.

The objective of this activity was to raise awareness among young participants about the importance of managing time spent on digital entertainment alongside school responsibilities, while encouraging healthy lifestyle and learning habits.

The session took place in a dynamic, educational, and participatory atmosphere. The youth demonstrated strong interest and engagement throughout the discussions and activities.


Activities Conducted


Several educational and interactive activities were organized during the session, including:

  • Viewing an educational video on the impact of video games;

  • Discussions and exchanges about the participants’ personal experiences;

  • Group reflections on healthy habits to maintain a balance between leisure and studies;

  • An interactive Kahoot quiz designed to reinforce learning in an engaging and fun way.

These activities helped participants better understand the importance of time management, organization, and maintaining a balance between entertainment and academic success.


Participation and Feedback


The youth actively participated in the discussions and activities. The exchanges were enriching, respectful, and constructive.

Participants appreciated the interactive approach of the session as well as the opportunity to share their realities and strategies for balancing leisure and academic responsibilities.


Closing of the Activity


The activity concluded in a positive and friendly atmosphere. Participants continued informal discussions, strengthening relationships among peers and encouraging the sharing of experiences and advice.


Conclusion


This activity on video games and academic performance allowed youth to reflect on their digital habits and better understand the importance of maintaining a healthy balance between entertainment and school responsibilities.

The engagement of participants highlights the relevance of continuing such educational initiatives to support personal and academic development among youth within the RAFIO community.



 
 
 

1 Comment


This sounds like a valuable initiative for helping young people understand the importance of balancing gaming with school responsibilities. I especially like the use of group discussions and interactive quizzes to make learning engaging. Whether students play on a game console, enjoy a handheld game, or use a shared-screen setup with equipment such as the HCS350 Pro Game Projector, setting healthy time limits and maintaining good study habits are essential. What strategies did participants find most helpful for balancing their gaming time with academic work?

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